

I guess Jazz Jackrabbit,Oswald the Rabbit,Rayman are especially for instance,as an example these days nowadays forgotten videogame characters. I made intro of Jazz Jackrabbit 3D in Unreal Engine 4.

I chose Unreal Engine 4 because interface is little bit more symbolically simplified than in final build of Unreal Engine 1(Unreal Editor 1 final build in Jazz Jackrabbit 3D is very old and outdated-it's like in Microsoft Windows 11 it appears that some files might be still missing). So I'm not sure how to turn them from lowpoly 3D into highpoly 3D. However how can I mix high poly 3D flying animations of Rayman,game assets of Unreal Tournament 4,running 3D animations of Sonic the Hedgehog/Sonic Adventure era? Speaking 3D lowpoly level maps UT4XConverter there lots of BSP holes after convertion.
